000 01719nam a2200205 4500
008 161026b xxu||||| |||| 00| 0 eng d
020 _a9780415897723
082 _220
_bWhi/Mos
_a371.337
100 _aWhitton, Nicola (ED)
100 _aMoseley, Alex (ED)
245 _aUsing Games to Enhance Learning and Teaching :
_bA Beginner's Guide
260 _aNew York
_bRoutledge
_c2012
300 _axv;210p.
_c9x6
520 _aUsing Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity. Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.
546 _aENG
650 _aEducational games;
650 _aComputer games
650 _aEducation- computer network resources
942 _cBK
999 _c85086
_d85086